Oculus Quest is supported and gives the same capabilities as VR headsets connected directly to a PC ("tethered" to a PC). It works without needing a beefy VR-ready PC. It can work in purely standalone mode to view cloud models, or it can work together with a PC or Mac running SketchUp.
We have not tested the Oculus Quest 2 headset yet, but we believe it should work out of the box. If you run into issues about this, feel free to report them and we will do our best to fix them.
It is recommended to upgrade at least to VR Sketch 11, on both the Quest and (potentially) on the PC/Mac. This documentation assumes you have VR Sketch 11.0.
Note that the "Oculus Link" cable offers a different way to use the Quest: tethered to the PC. In this mode, the rendering is done on the PC like with other tethered solutions. These solutions are described in the VR Sketch for PC page. Like all other tethered solutions, this does not work on Mac.
Please be aware that the Quest itself has troubles rendering very large models, because it is not as powerful as the tethered VR solutions. See Rendering of large models below.
Our software is not officially sanctioned by Oculus. This makes installing it a rather lenghty process; there is nothing we can do about that. You will even have to register on the Oculus web site as a "developer"---even if you are not. It is just a poor choice of words in our opinion. Oculus knows about and recognizes such usages. (Oculus is giving confusing messages about this: it announces a plan to simplify this in the future, but from October 8, 2020 it piles on more requirements---either a credit card number or a mobile phone number.)
Be sure you have the right cable
You will need a cable to physically connect your computer to the Quest (only during installation). The long charging cable that comes with the Quest works fine if you have a USB-C connector on your computer. If you don't, you'll need either a USB-C-to-USB-2 cable, or a converter.
Note that the computer that you use to install things into the Quest doesn't have to be the same computer as the PC/Mac on which you have SketchUp. It can also be any other computer (including Windows, Mac or Linux).
Install SideQuest. Follow the steps 1 to 5 (step 6 is not required).
Install VR Sketch for Quest
Download VR Sketch for Quest. It is a file with the extension ".apk".
With SideQuest running, drag and drop this apk file from your computer's folder to the SideQuest window (you may have to drop it precisely on the green dot in the top-left corner; it will say "Drop file(s) here!"). To view the result, or if there are errors, click the colorful number "1" among the top-line icons.
If everything worked correctly, then in VR, "VRSketch" is installed in the "Unknown sources" page. Here is how to find this page:
version 1 (up to July 2020): inside the Quest's home environment, go to the "Library". Click "Unknown sources" in the left column. You should see "eu.baroquesoftware.VRSketch" in that page.
version 2 (from July 2020): in the Quest's home environment, click on the ⋮⋮⋮ (3x3 dots) button. The button in the top-right corner says "All" by default. Click this button, and scroll down and pick "Unknown sources". You should see "VRSketch" in this page.
Start VR Sketch
In the Quest, run "VRSketch" (from the "Unknown sources" page, as described just above).
You are sent to the VR Sketch studio with a floating dialog box in the middle. A 6-digit number appears at the top of this dialog box. This is the unique identifier for your Quest.
The Quest must generally be connected to the Internet via wireless. If it has got no connection, it should still be able to display cloud models that have already been downloaded before ("cached"), but nothing more---unless you use the workaround described next.
If you have problems with the wireless connection, either of setting it up or of performance, and if you don't want to go for trying to render on the PC with the cable constantly connected, then you can try an unofficial workaround that uses the cable only for sending the model. See this post in the forum.
View demos models
In the dialog box, pick one of the demo models to see it. You can come back later to this dialog box to choose another model (use the "cloud" icon, bottom-right in the tools).
IMPORTANT: VR Sketch on Oculus Quest is running in the same "collaborative viewing" mode as VR Sketch on PC when viewing any cloud model. This means that if there are other people that visit the same cloud model at the same time, then everybody will see each other's avatars and hear what they say. Please keep it in mind when viewing the public demo models.
Edit with SketchUp running on your PC or Mac
You must install VR Sketch on both the computer and the Quest.
On Mac, you need SketchUp 2020 to really be able to edit: previous versions don't support the "open group" command from VR. On PC, any SketchUp from 2017 works (including SketchUp 2017 Make).
On your PC or Mac, make sure you have installed the latest version of VR Sketch for PC/Mac. The same .rbz file works for both PC or Mac. If you just upgraded, make sure your restart SketchUp now.
Then choose "Extensions", "VR Sketch", "Send to VR on Oculus Quest". Equivalently, pick the second icon in the VR Sketch toolbar.
Make sure the Quest is currently running VR Sketch, and wake it up now (e.g. by putting your hand inside the space where your head normally goes, near the top of the nose).
You need to enter manually the 6-digit number (see "Start VR Sketch") in the SketchUp dialog box and press "Go".
For performance reasons, it is recommended to try to connect your PC or Mac to the same wireless network as the Quest. If the Quest is not detected locally, you will see "encrypted connection via the cloud". Use the "(?)" link next to this message for more information.
View your own cloud models
Viewing cloud models on Quest can be done with or without the help of a computer running SketchUp.
If you have a long model URL of the form
https://vrsketch.eu/m/####################, then you can go to the
PC/Mac running SketchUp, "Extensions", "VR Sketch", "View cloud model" and
paste that long URL there. Then click "Go on Quest" and finish like
On the other hand, you can also associate your Quest with your own cloud account. This requires you to have a registered version of VR Sketch to initially upload the model, but you don't need a PC/Mac any more once it is done (e.g. because you are carrying with you your Quest, but not your computer, and want to make a demo).
To do so, you need to authorize your Quest to access the models from your cloud account. To do this, in the Quest's initial floating dialog box, pick "My Account". A 4-digits code is presented to you. (This is a temporary 4-digits code unrelated to the 6-digits Quest number.) Exit the Quest, go to your cloud account page, and log in if necessary. Then click the button "Oculus Quest menu", and copy the 4-digits code there.
Then go back to the Quest. Your cloud models should be listed there too and you can pick one model to view it.
The above procedure gives your Quest read-only access to all your models, as listed below on your cloud account page. The association remains in effect even if you shut down and restart the Quest somewhere else, or if you add more models to your cloud account. In order to revoke this access, you need to log in into your cloud account page again, and in the "Oculus Quest menu" pick the "Remove" button.
The Quest doesn't have the power of a good PC, but it's still OK if the models are not too large. In SketchUp, go to Window -> Model Info -> Statistics, select "Enable nested components", and check the "Faces" line. The Quest will handle nicely up to ~200'000 faces as an order of magnitude.
In VR, you can check the rendering speed in the Settings dialog. The normal rendering speed of the Quest is 72 frames per second; we don't recommend looking at models at less than 40 frames per second for longer than a few minutes.
When opening models with many or excessively large textures, they will be rendered at a lower resolution to fit the memory requirements of the Quest. Nevertheless, large models may trigger an out-of-memory condition, notably if their geometry is too complex. There are several different things that can occur in this case. It can close the VR Sketch program while loading the model, or the headset's view can turn completely black (exit with the "Oculus" button on the right-hand controller). We try to detect when the situation occurs and display a message to this effect, but sometimes it will only be displayed the next time you restart VR Sketch.
If your computer goes to sleep
When you are working in VR, your computer might go to sleep. The reason is simply that you are not using the mouse or keyboard for a long enough period of time.
Note that VR Sketch version 14.0 does (or will) contain an attempt at preventing sleep, but it is known to not work reliably. This is notably the case on Mac, depending on the exact system version.
If you hit this problem, you need either to disable sleep mode manually in the system, or to install a third-party application to do it with one click (e.g. Amphetamine Mac/PC, Caffeine Mac/PC, etc.).